Warhammer 40k Killteam (THQ)
My duties on this project included -
Creating Environment Art from provided concept images.
Prototyping and implementing Lighting System using Mental Ray.
Creating Havok animations.
Creating Havok destroyable objects.
Creating Particle systems.
Gameplay scripting.
Creating Benchmark assets/lighting for outsourcing companies.
Integrating outsourcing assets into game.
-From Concept to Game-
My completed 3ds Max Model |
Wireframe |
Final model in game |
Walkway I created to help define the visual style for part of the game. |
Tileable Ork corridor- in game screenshot |
Tileable Ork corridor - 3ds max screenshot |