Warhammer 40k Killteam (THQ)
Released July 2011 .
My duties on this project included -
Creating Environment Art from provided concept images.
Prototyping and implementing Lighting System using Mental Ray.
Creating Havok animations.
Creating Havok destroyable objects.
Creating Particle systems.
Creating Benchmark assets/lighting for outsourcing companies.
Integrating outsourcing assets into game.
-From Concept to Game-
|My completed 3ds Max Model|
|Final model in game|
|Walkway I created to help define the visual style for part of the game.|
|Tileable Ork corridor- in game screenshot|
|Tileable Ork corridor - 3ds max screenshot|